Glossary of Teaching Strategies in an Online Learning Environment

What is a Teaching Strategy?

Teaching Methods are a way of presenting instructional materials in a systematic way of doing something in an orderly and logical arrangement. Depending on the nature of the content, the target audience and the mode of learning (whether online, offline, blended or even instructor-led) make a decision that best fits the requirement and ensures maximum learning in order to ascertain that the teaching should not only be innovative but also meaningful as well.

Here are lists of teaching strategies with their concepts explained along with their crucial characteristics;

Teaching Strategy Definition Characteristics
Activity It is a generic term that refers to any learning activity learners might engage in Involvement of students  
Assessment A learning event specifically designed to assess the learner’s understanding of content or his / her ability to perform a skill or set of skills Checks learning  
Brainstorming A learning event in which a group of learners spontaneously contribute ideas Helps achieve a different perspective
Computer-Assisted Instruction The interactive instructional technique in which a computer is used to present instructional material, monitor learning, and select additional instructional material in accordance with individual learner needs Allow self-paced learning
Computer Simulation Computer-based representation of real situations or systems Allows practicing critical and high-risk skills in a safe environment
Contingency Management The systematic arrangement of reinforcing events in order to strengthen or weaken specific behavior Helps to cue response in quick decision-making situations
Cooperative Learning A learning technique in which the learners are the members of an independent problem-solving group in which they collaborate, share and delegate responsibilities, practice with others of varying abilities, and the practice of communicating with others Bring lateral views to the table
Creative Response A learning event in which the learner provides a written response Helps logical yet creative thoughts
Demonstration A learning event in which an individual demonstrates how to do something Helps to teach procedures and observes phenomenon in a small time span which otherwise might take a long time
Dialog Journals These are Logs or notebooks used by more than one person for exchanging ideas, experiences, or reflections used more often in education as a means of sustained writing interactions between students and teachers at all educational levels and in the second language and other types of instruction Sharing of experiences assist in learning
Discovery Learning Inquiry-oriented learning in which the learner discovers Self-rising curiosity to find solutions and answering the question
Discussion These are Oral, and sometimes written, exchange of opinions usually to analyze, clarify, or reach conclusions about issues, questions or problems  
Dramatic Play Drills Drills that are completed assuming a particular threat situation in order to prepare for adverse conditions are called dramatic play drills. E.g. Fire drills, drills for first aid, etc. It allows a platform to foresee probable solutions to crisis situations and other critical or intangible subjects.
Drills and Practice A learning event in which a learner repeats a particular skill in order to fix in his or her mind Strengthens the learning and moves it to permanent memory
Experimental Learning Learning by doing – includes knowledge and skills acquired outside the book or a lecture, learning situations through work, play, or other life experiences.   Experimental education includes adventure education, environmental education, and service-learning Allows experimentation
Field Trip A learning event that typically takes place outside of school grounds Allows first-hand exposure
Game Typically a competition or contests that involves a demonstration of an understanding of content or skill Involvement is high and this ensures a high level of retention
Guided Design Reasoning centered instructional method developed by Charles E. Wales and Robert A. Stager that uses small group techniques and prepared an outline of decision-making steps to guide students through the process of resolving open-ended problems Allows creative through without digressing and keeping focus to the problem
Hands-On A learning event that engages learners in a practical application of content and skills It allows the first-hand experience.   The best way to learn
Inquiry Also referred to as scientific inquiry; refers to activities in which learners develop knowledge and understanding of how scientists study the natural world Use a set of questions and allow learners to find their answers
Interview or Survey A learning event in which learners interview or survey others about a particular topic Needs a lot of study from the learner to ask the right questions and extract the correct information from the expert
Laboratory A learning event that involves practicing science skills and using scientific equipment A safe place to experiment with various materials
Lecture A learning event in which one person explains a topic to the rest of the group or class and this audience takes notes and listens. Allows a lot of information transfer
Model and Simulation A learning event in which an educator and/or learner models or stimulates a natural or physical phenomenon Allows a close to reality experience and thus high on relevance
Multimedia Instruction The integration of more than one medium in a presentation or module of instruction Self-paced, interactive and opens the entire virtual world
Museum Education (1) Those changes brought about in the individual through ideas suggested or communicated by museum materials and their arrangements   (2) The formal or informal educational program carried on by museums Exposes and familiarizes the students to many aspects of the same idea or concept
Presentation Typically refers to when a student explains or shows some content to a learning audience; similar to the lecture Students study and present the subject matter or project thus ensuring higher levels of cognitive processing
Problem Solving This occurs when learners work to determine the solution to a question raised for inquiry. Develops the logical faculty
Project-based Learning A task or problem engaged in by a learner or group of learners to supplement and apply classroom studies Students study and present the subject matter or project thus ensuring higher levels of cognitive processing
Research An activity in which learners investigate or collect information about a particular subject Students study thus ensuring higher levels of cognitive processing
Role-Playing The deliberate acting out of a role (possibly a role that one would not normally occupy), as a part of group therapy or of a learning session directed towards understanding that role or the situations with which these occupants have to cope Allows consideration of various problem-solving situations in a safe environment
Simulation and Games The use of role-playing by the actors during the operation of a comparatively complex symbolic model of an actual or a hypothetical social process; usually includes gaming and maybe all-man, man-computer or all-computer operations  
Thematic Approach A teaching approach that organizes subject matter around unifying themes  
Visual Instruction Instruction with a great variety of illustrative materials such as visual slides, films, models and specimens may be utilized as aids in pupil understanding or appreciation; not to be confused by sight-saving Very effective as we perceive 72% of our environment through visuals



suhail haque
I'm Suhail Haque from Kolkata. My strong areas are Website Content Writing, Blog Writing, Instructional Designing, Script Writing for Voice Overs & Short Films I have worked for Indian clients as well as clients based out in Estonia, UK, Canada, US, and even Australia.

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